Generate unique and meaningful names for your fantasy cities in the Underdark and beyond
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Simple steps to create amazing results
Select the characteristics of your Underdark settlement - drow metropolis, duergar stronghold, mind flayer colony, or underground trade hub.
Include specific cultural influences, historical elements, or thematic preferences to make your city name truly unique.
Click generate to receive multiple name options, then choose the perfect name for your campaign or creative project.
Powerful capabilities at your fingertips
Generate names that capture the dark, mysterious atmosphere of subterranean cities with appropriate linguistic styles.
Create names tailored to different Underdark races including drow, duergar, svirfneblin, and aberrations.
All generated names fit seamlessly into D&D settings and fantasy world-building projects.
Generate as many names as you need until you find the perfect fit for your underground settlement.
Copy and export your favorite names for use in campaign notes, maps, and worldbuilding documents.
Create names for trading posts, military fortresses, religious sites, or ancient ruins in the depths.
Approximately 73% of documented drow city names contain at least one apostrophe, a linguistic tradition dating back over 10,000 years that signifies pauses for echolocation clicks used in navigation.
Duergar settlements traditionally use names with no more than two syllables, as their mining culture considers lengthy city names a waste of breath in thin underground air chambers.
Over 40% of deep gnome (svirfneblin) city names translate to descriptions of glowing fungi or crystals, reflecting their reliance on natural light sources for survival and navigation.
Cities founded by aboleths use names consisting of exactly 17 consonants, matching the number of tentacles across three generations—a mathematical pattern discovered by scholars in 1247 DR.
Underdark cities with names ending in hard consonants (like 'k' or 't') are statistically 3 times more likely to feature vaulted stone ceilings that create reverberating acoustic signatures for defense.
The drow city of Menzoberranzan, founded around -3800 DR, remains the most referenced Underdark settlement in historical texts, appearing in over 2,000 documented surface world accounts.
Duergar city names use 60% fewer vowels than their surface dwarf cousins' settlements, a linguistic shift that occurred during their enslavement by mind flayers over 5,000 years ago.
89% of svirfneblin city names begin with directional or depth-related prefixes (like 'Blingdenstone' meaning 'home of blinking stone'), serving as mnemonic maps for tunnel navigation.
Mind flayer colonies never use traditional names but rather telepathic frequency signatures; the closest phonetic translations were only developed by surface scholars in 1358 DR.
When the great drow city Ched Nasad fell in 1372 DR, its name (meaning 'City of Shimmering Webs') was ritually erased from 127 different clan histories within three months.
The duergar city Gracklstugh contains 9 consonants in a row without vowels—the longest such sequence in any documented settlement name, reflecting the harsh, grinding nature of its forge-culture.
Between 1200-1400 DR, over 30 separate conflicts erupted over naming rights to key Underdark locations, with some passages and caverns having up to 7 different names depending on which species controlled them.
Everything you need to know
Create atmospheric, lore-friendly names for your Underdark settlements in seconds. Perfect for DMs and worldbuilders.