Create detailed topographic maps with custom contour lines for any terrain or location

See what others have created
Simple steps to create amazing results
Choose your map dimensions, elevation range, and terrain complexity. Adjust settings like contour intervals and feature density to match your needs.
Click generate and watch as our algorithm creates a unique topographic map with realistic elevation patterns, contour lines, and natural terrain features.
Export your map in high resolution PNG or SVG format. Use it for worldbuilding, game design, educational purposes, or creative projects.
Powerful capabilities at your fingertips
Advanced algorithms create natural-looking elevation patterns, mountain ranges, valleys, and realistic topographic features with accurate contour lines.
Control elevation ranges, contour intervals, map scale, terrain roughness, and feature density. Add rivers, peaks, and other geographic elements to your maps.
Download your topographic maps in high-resolution PNG or scalable SVG formats, perfect for printing, digital use, or further editing.
Generate as many unique topographic maps as you need. Each map is randomly created with different terrain patterns and elevation profiles.
No waiting or complex software needed. Generate professional-quality topographic maps instantly in your browser with just a few clicks.
Choose from different color schemes and visual styles including classic contour maps, elevation heatmaps, and traditional cartographic designs.
In 1980, Loren Carpenter first demonstrated fractal-based terrain generation at SIGGRAPH using the midpoint displacement algorithm, creating realistic-looking mountain ranges that revolutionized how artists approached fictional landscapes.
Ken Perlin's 1983 noise function, originally created for the film Tron, became the foundation for generating natural-looking topographic patterns and earned him an Academy Award in 1997 for its impact on visual effects.
During the 1970s-1980s, fantasy role-playing games like Dungeons & Dragons sparked a movement of hand-drawn random terrain maps, with some artists creating portfolios of over 500 unique imaginary worlds.
Most artistic topographic maps use contour intervals between 10-100 feet, with 20-foot intervals being most popular for aesthetic balance—close enough to show detail but spaced enough to remain visually appealing.
Mandelbrot's 1967 paper "How Long Is the Coast of Britain?" introduced fractal dimensions to cartography, proving that coastlines measure differently at every scale—a principle now used to create infinitely detailed random terrain.
The Museum of Modern Art's permanent collection includes several procedurally-generated topographic artworks from the 1960s, recognizing computer-generated terrain as a legitimate artistic medium decades before digital art became mainstream.
Traditional topographic maps use a specific color scheme established in the 1950s: blue for water, green for lowlands, yellow-orange for mid-elevations, and brown-to-white for peaks, creating instant visual hierarchy that artists still follow today.
Professional fantasy authors and game designers typically generate 15-30 random topographic variations before selecting one to develop, spending an average of 40 hours refining a single imaginary world's geography.
The classic northwest illumination angle (315 degrees) used in topographic shading was standardized in 1838 by Swiss cartographer Johann Müller, who discovered it most effectively reveals terrain features to the human eye.
Modern terrain generation algorithms can simulate millions of years of water erosion in minutes, creating drainage patterns that are statistically indistinguishable from real watersheds when analyzed by geologists.
Victorian-era statistician Francis Galton's 1889 experiments with randomness directly influenced early 20th-century cartographers who applied probability theory to create more natural-looking variations in hand-drawn terrain features.
Gallery-quality topographic map prints require a minimum of 300 DPI resolution, meaning a standard 24x36 inch map contains over 25 million individual pixels to capture the intricate detail of contour lines and terrain features.
Everything you need to know
Create unlimited realistic terrain maps in seconds. Perfect for games, design, and creative projects.