Pick random names with a fun virtual claw machine experience for your events and games
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Simple steps to create amazing results
Input your list of names into the claw machine. Add as many names as you need - there's no limit to the size of your list.
Choose how many names you want to select and customize any criteria like excluding duplicates or filtering by specific letters.
Click the draw button and watch the claw machine randomly select your names. Download or copy your results instantly.
Powerful capabilities at your fingertips
Experience genuinely random picks powered by advanced algorithms that simulate the unpredictable fun of a real claw machine.
Set specific rules for your selections including duplicate prevention, letter filters, and custom sorting options.
No restrictions on list size or number of draws. Perfect for team selections, giveaways, or any random picking needs.
Instantly download or copy your selected names in various formats for easy sharing and record-keeping.
Get instant results with our optimized engine that processes even large lists in milliseconds.
Turn mundane random selection into an entertaining claw machine experience that everyone will enjoy.
The first claw machine was patented in 1926 by William Bartlett as the 'Erie Digger,' inspired by steam shovels used in the Panama Canal construction.
Modern claw machines are programmed with a 'payout rate' typically set between 1-in-12 to 1-in-15 attempts, meaning the claw only applies full gripping strength periodically based on profit margins.
The worldwide claw machine industry generates over $4 billion annually, with Japan alone housing more than 3 million machines across the country.
In 1930s America, claw machines were so popular they appeared in nearly every drugstore and diner, with an estimated 50,000 units operating nationwide by 1935.
Most claw machines use a dual-motor system where grip strength can be adjusted from 2 to 30 PSI, with weaker grips programmed for most attempts to maintain profitability.
Operators strategically place larger prizes at 37-degree angles because items tilted between 30-45 degrees are 73% harder for claws to grip effectively.
SEGA's UFO Catcher, introduced in 1985, revolutionized the industry and now accounts for 40% of all claw machines in Asian markets, spawning entire arcades dedicated solely to claw games.
Expert claw machine players can improve success rates to 60% by understanding the 2.3-second descent timing and releasing the button 0.4 seconds before reaching the prize.
Approximately 68% of all claw machine prizes worldwide are plush toys, with manufacturers producing over 200 million units specifically designed with claw-friendly fabric and weight distribution.
While completely banned in some jurisdictions, claw machines are classified differently worldwide—as skill games in the US, gambling devices in some European countries, and legal entertainment in 47 Japanese prefectures.
Taiwan introduced dual-claw machines in 2003, which increased average play time by 240% but required operators to reduce prize values to maintain profit margins.
The first World Claw Machine Championship was held in Taipei in 2018, where winner Chen Wei-ming successfully retrieved 127 prizes out of 150 attempts over three days.
Everything you need to know
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