Generate creative D&D encounters and events tailored to your campaign
Your generated content will appear here
Simple steps to create amazing results
Choose event type, setting, and difficulty level to match your campaign's needs. Add any specific elements or constraints you want included.
Click generate to create a unique random event. Our system will instantly produce a detailed scenario tailored to your selections.
Copy the generated event and use it immediately in your session, or save it for later. Regenerate as many times as you need until you find the perfect fit.
Powerful capabilities at your fingertips
Control every aspect from event type and setting to difficulty and tone. Add custom constraints to ensure events fit seamlessly into your world.
Generate unlimited unique events in seconds. Perfect for spontaneous gameplay moments or planning entire adventure arcs ahead of time.
All events are designed specifically for D&D 5e mechanics, ensuring balanced encounters and scenarios that work perfectly with your game system.
Access an endless stream of creative scenarios ranging from combat encounters to social intrigue, environmental hazards to magical anomalies.
Each generated event includes rich details, clear objectives, and actionable hooks that keep your players engaged and excited.
Save, copy, or export your generated events for quick reference during gameplay or future session preparation.
The oldest known dice, used for random event generation in games and divination, date back to 3000 BCE in Mesopotamia and were made from ankle bones of sheep called 'astragali'.
The first recorded public lottery was held in 1446 in the Dutch town of Sluis to raise money for town fortifications, making random drawing events a 577-year-old tradition.
True random events can be generated using radioactive decay, which has been measured to produce genuinely unpredictable results with a half-life precision of billions of years.
Named after the famous casino, this random sampling technique was developed in the 1940s during the Manhattan Project and is now used to solve problems in fields from physics to finance.
A deck of 52 cards has 8×10^67 possible arrangements, meaning a truly random shuffle likely produces an order that has never existed before in history.
Random.org generates truly random events by measuring atmospheric noise, processing over 250 billion random bits since 1998 for millions of users worldwide.
In a random group of just 23 people, there's a 50% chance two share a birthday, and with 70 people, the probability jumps to 99.9%—a counterintuitive random event phenomenon.
Artists like André Breton used random event techniques like 'Exquisite Corpse' starting in 1925, where players randomly contributed to drawings without seeing previous contributions.
The random movement of particles suspended in fluid, first observed by botanist Robert Brown in 1827, became foundational to understanding random events in physics and earned Einstein recognition in 1905.
Composer John Cage used the I Ching (an ancient Chinese divination text) to make random compositional choices in his 1951 piece 'Music of Changes', with 64 possible hexagrams determining each note.
The odds of winning the Powerball jackpot are 1 in 292,201,338—you're about 300 times more likely to be struck by lightning in your lifetime than to win with a single random ticket.
The 'drunkard's walk' mathematical model, first formulated in 1905, demonstrates that purely random events can create patterns that appear intentional, revolutionizing stock market analysis.
Everything you need to know
Create unlimited random events and bring endless excitement to your D&D campaigns today.